Monday, 16 March 2009

new 3D face

low poly 3d face model









Final render

Saturday, 10 January 2009

3D face

I have really enjoyed working on the low poly 3d face model i have made, i have used 512 x 512 textures size and 756 tris.





Tuesday, 6 January 2009

3D sculpture

I have enjoyed making 3d sculpture, it help’s understanding the 3d form bet. Interesting characters 3ds face sculpture



war of the world project







Paper sculpture Project

I have really enjoyed the paper sculpture project here are the final images.

Saturday, 19 April 2008

week 18 sound in games

I think is really important in the games, In the previous generation of consoles (PS2, Gamecube, and Xbox), memory had been sparse enough to impact on the sample rates, or "perceived quality" of the audio content. Games which had a large amount of audio content, such as Grand Theft Auto: San Andreas on the PS2, had to make compromises on the quality of their ADPCM audio assets in the game, often resulting in scratchy-sounding assets, such as dialogue. It is certainly the case now, with advancements in audio compression, particularly with the adoption of MP3, Ogg Vorbis, XMA et al, that sample rates can now rival those of a film soundtrack (depending on the amount of content required) on the PS3 and Xbox 360.

Friday, 18 April 2008

Week 17 Games Engines

A game engine is the core software component of a computer video game or other interactive application with real-time graphic. It provides the underlying technologies, simplifies development, and often enables the game to run on multiple platforms such as game consloes.




Game engines provide a suite of visual development tools in addition to reusable software components.

Sunday, 3 February 2008

Week 15: An introduction to the Game industry

Games industry first entered the consumer market in the early 1970s with the release of arcade games including Pong and Space Invaders. In the last 25 years the games industry has grown significantly in size and technologies from these exciting but humble beginnings.







The games industry is now as immense as the film industry, meeting it in revenue terms and continues to experience rapid growth in the console, mobile phone and online games sectors. It is predicted that this growth will continue throughout all facets of the 3D animation and computer generated industries, although it is the games sector where the largest growth is forecast. The global games industry currently outsells the film industry and growth is expected to be maintained at a rate of 20% for at least the next 3 years. (2005, PricewaterhouseCoopers Global Entertainment and Media Outlook report 2005-2009).