I think is really important in the games, In the previous generation of consoles (PS2, Gamecube, and Xbox), memory had been sparse enough to impact on the sample rates, or "perceived quality" of the audio content. Games which had a large amount of audio content, such as Grand Theft Auto: San Andreas on the PS2, had to make compromises on the quality of their ADPCM audio assets in the game, often resulting in scratchy-sounding assets, such as dialogue. It is certainly the case now, with advancements in audio compression, particularly with the adoption of MP3, Ogg Vorbis, XMA et al, that sample rates can now rival those of a film soundtrack (depending on the amount of content required) on the PS3 and Xbox 360.
Saturday, 19 April 2008
Friday, 18 April 2008
Week 17 Games Engines
A game engine is the core software component of a computer video game or other interactive application with real-time graphic. It provides the underlying technologies, simplifies development, and often enables the game to run on multiple platforms such as game consloes.

Game engines provide a suite of visual development tools in addition to reusable software components.

Game engines provide a suite of visual development tools in addition to reusable software components.
Subscribe to:
Posts (Atom)