<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9194471959466487895</id><updated>2011-04-21T16:14:19.361-07:00</updated><title type='text'>Game design</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>22</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-3436063500600326992</id><published>2009-03-16T17:05:00.000-07:00</published><updated>2009-03-17T09:07:34.815-07:00</updated><title type='text'>new 3D face</title><content type='html'>low poly 3d face model&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-a044dd04de0ef5a4" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v23.nonxt7.googlevideo.com/videoplayback?id%3Da044dd04de0ef5a4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D76646D470320CDDD60EEF5CCFF7BD834CFDCD1C0.DBAE7CAC340D68A86C22368BBB1D9523410A3E8%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Da044dd04de0ef5a4%26offsetms%3D5000%26itag%3Dw160%26sigh%3DTwBsWOHnm1iEshyiIuslpliJeY0&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v23.nonxt7.googlevideo.com/videoplayback?id%3Da044dd04de0ef5a4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D76646D470320CDDD60EEF5CCFF7BD834CFDCD1C0.DBAE7CAC340D68A86C22368BBB1D9523410A3E8%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Da044dd04de0ef5a4%26offsetms%3D5000%26itag%3Dw160%26sigh%3DTwBsWOHnm1iEshyiIuslpliJeY0&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Final render&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5313943655560401842" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 279px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_0EthLmrIFas/Sb7rmaoeU7I/AAAAAAAAAKw/bMtB1zNVhJk/s400/final_image_name.jpg" border="0" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-3436063500600326992?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=a044dd04de0ef5a4&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/3436063500600326992/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=3436063500600326992' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/3436063500600326992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/3436063500600326992'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2009/03/new-3d-face.html' title='new 3D face'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_0EthLmrIFas/Sb7rmaoeU7I/AAAAAAAAAKw/bMtB1zNVhJk/s72-c/final_image_name.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-1343520382535634554</id><published>2009-01-10T13:27:00.000-08:00</published><updated>2009-01-10T14:51:57.907-08:00</updated><title type='text'>3D face</title><content type='html'>I have really enjoyed working on the low poly 3d face model i have made, i have used 512 x 512 textures size and 756 tris.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-b1ac3812b85a2c6c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v13.nonxt8.googlevideo.com/videoplayback?id%3Db1ac3812b85a2c6c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3AF86759E5342A4F9214AF20ED42031F8A4C00CF.73E51E701DF16ADD2A859184072EB506C3472DEC%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Db1ac3812b85a2c6c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DVyuVRN7y761MOWDeU8otbNg894o&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v13.nonxt8.googlevideo.com/videoplayback?id%3Db1ac3812b85a2c6c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3AF86759E5342A4F9214AF20ED42031F8A4C00CF.73E51E701DF16ADD2A859184072EB506C3472DEC%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Db1ac3812b85a2c6c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DVyuVRN7y761MOWDeU8otbNg894o&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5289800750681402882" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 143px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_0EthLmrIFas/SWklwZT1rgI/AAAAAAAAAJ4/-59_g9xPeVA/s400/final_pic.jpg" border="0" /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5289800587570253666" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 315px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_0EthLmrIFas/SWklm5rHD2I/AAAAAAAAAJw/aM4LRHl-S7A/s400/texture_sheet.jpg" border="0" /&gt; &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-1343520382535634554?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=b1ac3812b85a2c6c&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/1343520382535634554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=1343520382535634554' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/1343520382535634554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/1343520382535634554'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2009/01/3d-face.html' title='3D face'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_0EthLmrIFas/SWklwZT1rgI/AAAAAAAAAJ4/-59_g9xPeVA/s72-c/final_pic.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-5864609288194160135</id><published>2009-01-06T11:26:00.000-08:00</published><updated>2009-01-06T14:34:10.974-08:00</updated><title type='text'>3D sculpture</title><content type='html'>&lt;div&gt;I have enjoyed making 3d sculpture, it help’s understanding the 3d form bet. Interesting characters 3ds face sculpture&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5288312456413636082" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 281px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_0EthLmrIFas/SWPcKRHO5fI/AAAAAAAAAJY/9fLN3uvtQdo/s400/clay_cha.jpg" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5288306139780661762" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 285px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_0EthLmrIFas/SWPWal0kwgI/AAAAAAAAAJI/V2djR_d_D-g/s400/clay_face.jpg" border="0" /&gt;&lt;/p&gt;war of the world project&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5288306684200359826" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 284px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_0EthLmrIFas/SWPW6R8WF5I/AAAAAAAAAJQ/48JACc5vHgU/s400/clay_war_of_the_world.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-5864609288194160135?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/5864609288194160135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=5864609288194160135' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/5864609288194160135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/5864609288194160135'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2009/01/3d-sculpture.html' title='3D sculpture'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_0EthLmrIFas/SWPcKRHO5fI/AAAAAAAAAJY/9fLN3uvtQdo/s72-c/clay_cha.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-7254215636670011829</id><published>2009-01-06T09:54:00.000-08:00</published><updated>2009-01-06T10:57:19.242-08:00</updated><title type='text'>Paper sculpture Project</title><content type='html'>I have really enjoyed the paper sculpture project here are the final images. &lt;img id="BLOGGER_PHOTO_ID_5288254024829697970" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 389px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_0EthLmrIFas/SWOnBGgA_7I/AAAAAAAAAIo/7STcMEoJT_Y/s400/paper_project_final.jpg" border="0" /&gt;&lt;img id="BLOGGER_PHOTO_ID_5288255429655454434" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 267px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_0EthLmrIFas/SWOoS34k4uI/AAAAAAAAAIw/tBVRBGZQv_I/s400/DSCF0643.JPG" border="0" /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5288256525741681186" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 267px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_0EthLmrIFas/SWOpSrH5aiI/AAAAAAAAAI4/5Xebd2HUWQo/s400/DSCF0622.JPG" border="0" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-7254215636670011829?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/7254215636670011829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=7254215636670011829' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/7254215636670011829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/7254215636670011829'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2009/01/paper-sculpture-project.html' title='Paper sculpture Project'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_0EthLmrIFas/SWOnBGgA_7I/AAAAAAAAAIo/7STcMEoJT_Y/s72-c/paper_project_final.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-8670714286575648156</id><published>2008-04-19T05:14:00.000-07:00</published><updated>2008-04-19T07:27:37.116-07:00</updated><title type='text'>week 18 sound in games</title><content type='html'>I think is really important in the games, In the previous generation of consoles (PS2, Gamecube, and Xbox), memory had been sparse enough to impact on the sample rates, or "perceived quality" of the audio content. Games which had a large amount of audio content, such as Grand Theft Auto: San Andreas on the PS2, had to make compromises on the quality of their ADPCM audio assets in the game, often resulting in scratchy-sounding assets, such as dialogue. It is certainly the case now, with advancements in audio compression, particularly with the adoption of MP3, Ogg Vorbis, XMA et al, that sample rates can now rival those of a film soundtrack (depending on the amount of content required) on the PS3 and Xbox 360.&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-bf24faddae34f31c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v15.nonxt1.googlevideo.com/videoplayback?id%3Dbf24faddae34f31c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D60DB072F54D0ED0F324D5328F5D9171335150D01.346A0A814194498B9BE626A09C65C05B7C87CEF4%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dbf24faddae34f31c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DKyO1SkqpBlmLJHgZR0tOu0b9s5Q&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v15.nonxt1.googlevideo.com/videoplayback?id%3Dbf24faddae34f31c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D60DB072F54D0ED0F324D5328F5D9171335150D01.346A0A814194498B9BE626A09C65C05B7C87CEF4%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dbf24faddae34f31c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DKyO1SkqpBlmLJHgZR0tOu0b9s5Q&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-8670714286575648156?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=bf24faddae34f31c&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/8670714286575648156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=8670714286575648156' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/8670714286575648156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/8670714286575648156'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2008/04/week-18-sound-in-games.html' title='week 18 sound in games'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-391280467990915287</id><published>2008-04-18T05:57:00.000-07:00</published><updated>2008-12-09T17:19:28.437-08:00</updated><title type='text'>Week 17 Games Engines</title><content type='html'>A game engine is the core software component of a computer video game or other interactive application with real-time graphic. It provides the underlying technologies, simplifies development, and often enables the game to run on multiple platforms such as game consloes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5190569408060590658" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_0EthLmrIFas/SAibYDV2CkI/AAAAAAAAAF0/wlNL91JQ9F0/s400/cry2.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Game engines provide a suite of visual development tools in addition to reusable software components.&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-bf5594e2325a3b59" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v3.nonxt2.googlevideo.com/videoplayback?id%3Dbf5594e2325a3b59%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D37A94655DE4B260B2E74A96547F6466887FA544F.51D26C7F7F4C7E0DBC71744AB17A4477137B6D03%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dbf5594e2325a3b59%26offsetms%3D5000%26itag%3Dw160%26sigh%3DgZCpnMtvnJ-_FmUxlDvnlmK6dMw&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v3.nonxt2.googlevideo.com/videoplayback?id%3Dbf5594e2325a3b59%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D37A94655DE4B260B2E74A96547F6466887FA544F.51D26C7F7F4C7E0DBC71744AB17A4477137B6D03%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dbf5594e2325a3b59%26offsetms%3D5000%26itag%3Dw160%26sigh%3DgZCpnMtvnJ-_FmUxlDvnlmK6dMw&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-391280467990915287?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=bf5594e2325a3b59&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/391280467990915287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=391280467990915287' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/391280467990915287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/391280467990915287'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2008/04/week-17-games-engines.html' title='Week 17 Games Engines'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_0EthLmrIFas/SAibYDV2CkI/AAAAAAAAAF0/wlNL91JQ9F0/s72-c/cry2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-72230107913312839</id><published>2008-02-03T06:35:00.000-08:00</published><updated>2008-12-09T17:19:28.631-08:00</updated><title type='text'>Week 15: An introduction to the Game industry</title><content type='html'>Games industry first entered the consumer market in the early 1970s with the release of arcade games including Pong and Space Invaders. In the last 25 years the games industry has grown significantly in size and technologies from these exciting but humble beginnings.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5162823586087741938" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_0EthLmrIFas/R6YIsp7EqfI/AAAAAAAAAFY/pOU1Dm55BYA/s400/week15_pic.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;The games industry is now as immense as the film industry, meeting it in revenue terms and continues to experience rapid growth in the console, mobile phone and online games sectors. It is predicted that this growth will continue throughout all facets of the 3D animation and computer generated industries, although it is the games sector where the largest growth is forecast. The global games industry currently outsells the film industry and growth is expected to be maintained at a rate of 20% for at least the next 3 years. (2005, PricewaterhouseCoopers Global Entertainment and Media Outlook report 2005-2009). &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-976a2eaa019dcb48" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v13.nonxt2.googlevideo.com/videoplayback?id%3D976a2eaa019dcb48%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5D239CD50F7B9A13759BF855963F492076710C49.2F03D28102A8C683FA6993C836347EC75EF32441%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D976a2eaa019dcb48%26offsetms%3D5000%26itag%3Dw160%26sigh%3DeImVZJW-yBvcacp01OanSN_i9G0&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v13.nonxt2.googlevideo.com/videoplayback?id%3D976a2eaa019dcb48%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5D239CD50F7B9A13759BF855963F492076710C49.2F03D28102A8C683FA6993C836347EC75EF32441%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D976a2eaa019dcb48%26offsetms%3D5000%26itag%3Dw160%26sigh%3DeImVZJW-yBvcacp01OanSN_i9G0&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-72230107913312839?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/72230107913312839/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=72230107913312839' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/72230107913312839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/72230107913312839'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2008/02/week-15-introduction-to-game-industry.html' title='Week 15: An introduction to the Game industry'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_0EthLmrIFas/R6YIsp7EqfI/AAAAAAAAAFY/pOU1Dm55BYA/s72-c/week15_pic.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-462565247483977421</id><published>2008-01-11T08:06:00.000-08:00</published><updated>2008-12-09T17:19:28.874-08:00</updated><title type='text'>Week 11 ( The elements of Game Design - Gameplay)</title><content type='html'>What are the game design elements that make up a really good game? Of course, there is no definitive answer to such a question. Nonetheless, as a game designer you will be expected to intuitively know exactly what the answer is. Understanding game design, as with any art form, is very much an internalized understanding, a "gut" reaction, a "feeling" you might have. It may be that you will not be able to form that answer into words, but you will need to understand what aspects of a game are strong and which are weak, and how the latter can be replaced with more of the former. Experience plays a big part in understanding what makes a game fun, experience both as a game designer and as a game player.&lt;img id="BLOGGER_PHOTO_ID_5154254956866472194" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_0EthLmrIFas/R4eXkynSiQI/AAAAAAAAAFI/jCOsZDPrnM0/s400/weel+11.jpg" border="0" /&gt;Gameplay includes all player experiences during the interaction with game systems; the term "gameplay" in video game terminology is used to describe the overall experience of playing the game excluding the factors of graphics, sound, and the storyline&lt;img id="BLOGGER_PHOTO_ID_5154255403543070994" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_0EthLmrIFas/R4eX-ynSiRI/AAAAAAAAAFQ/m7L_k1HxRNI/s400/gameplay-hardware.jpg" border="0" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-462565247483977421?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/462565247483977421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=462565247483977421' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/462565247483977421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/462565247483977421'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2008/01/week-11-elements-of-game-design.html' title='Week 11 ( The elements of Game Design - Gameplay)'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_0EthLmrIFas/R4eXkynSiQI/AAAAAAAAAFI/jCOsZDPrnM0/s72-c/weel+11.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-3197045009897107943</id><published>2008-01-11T06:57:00.000-08:00</published><updated>2008-12-09T17:19:29.293-08:00</updated><title type='text'>Week 10 (Game Character Development)</title><content type='html'>&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_0EthLmrIFas/R4eR5inSiOI/AAAAAAAAAE4/BDEAqceTIrs/s1600-h/week+10.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5154248716278991074" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_0EthLmrIFas/R4eR5inSiOI/AAAAAAAAAE4/BDEAqceTIrs/s400/week+10.jpg" border="0" /&gt;&lt;/a&gt; As games continue to mature and become more sophisticated, the expectations for production values become higher. These production values include graphics, music, and story. Story is the result of character development: what happens to the characters as events transpire around them.&lt;br /&gt;&lt;div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Character development in and of itself isn't going to make your gameplay any better, but it will create a more satisfying experience because you're furnishing a more well-developed context, a more immersive world for the player to explore.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;You can't read a review of an adventure game or shooter without seeing some kind of reference to the storytelling, the dialogue, the characters. Can you relate to the characters? Are they well-developed? Are they interesting? It's become an expectation, an industry norm. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;So these well-developed characters will engage the audience and immerse the player in a well-developed fantasy world. These techniques are applicable to a wide variety of games. In all cases, we are creating a fantasy world that the player can discover and explore. That illusion can be shattered by uninspired writing and character development.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The final reason to consider character development during the development of games is that these characters can become iconic represenations of a brand. There are numerous characters whose very names are synonymous with their respective franchises, such as Master Chief and Samus Aran.&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5154250640424339698" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_0EthLmrIFas/R4eTpinSiPI/AAAAAAAAAFA/jTveU2zVRfk/s400/Untitled-1.jpg" border="0" /&gt;Biography: Write a detailed background for the characters. Does he have family, friends, a hidden secret? What kind of trouble does he get into? What does he like or hate about himself?Player Identification&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-49a5cacd701dbe45" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v5.nonxt4.googlevideo.com/videoplayback?id%3D49a5cacd701dbe45%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D472578B4B80240C3FF7542D696C91D9B9861D946.82FD7ACCABB1DD2DF43B443F30C9388EBCA1CBAC%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D49a5cacd701dbe45%26offsetms%3D5000%26itag%3Dw160%26sigh%3DbM5muSj0CqgKeSb-RclswC-Wirs&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v5.nonxt4.googlevideo.com/videoplayback?id%3D49a5cacd701dbe45%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D472578B4B80240C3FF7542D696C91D9B9861D946.82FD7ACCABB1DD2DF43B443F30C9388EBCA1CBAC%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D49a5cacd701dbe45%26offsetms%3D5000%26itag%3Dw160%26sigh%3DbM5muSj0CqgKeSb-RclswC-Wirs&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-3197045009897107943?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/3197045009897107943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=3197045009897107943' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/3197045009897107943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/3197045009897107943'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2008/01/week-10-game-character-development.html' title='Week 10 (Game Character Development)'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_0EthLmrIFas/R4eR5inSiOI/AAAAAAAAAE4/BDEAqceTIrs/s72-c/week+10.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-5590903631256675536</id><published>2008-01-11T06:02:00.000-08:00</published><updated>2008-12-09T17:19:29.564-08:00</updated><title type='text'>Week 9: (An introduction to Game Technology)</title><content type='html'>This task covers topics from abstract research on games to applied technology for commercial video game production. It aims to appeal to academic researchers and game developers, as well as those who fall somewhere in between.&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5154232369633462466" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_0EthLmrIFas/R4eDCCnSiMI/AAAAAAAAAEo/wJkEjczhbSY/s400/0,1425,i%3D128281,00.jpg" border="0" /&gt;Video game design and production is a fast paced, hit-driven, technology-based field. Hardware used in game consoles and personal computers continues to improve, getting faster and cheaper at a dizzying pace. Video game developers start each new project with increased computational resources, and a long list of cool features they would like to incorporate. Since they normally work on very tight production schedules, they have little or no time to experiment with untested technology. Results from recent research help to bridge that gap.&lt;br /&gt;&lt;div&gt;Researchers, working largely in academia and occasionally in industry, are motivated by exploring new technology. To be published, research must be novel: either a completely new idea or a significant improvement on an old idea. Commercial game development can provide a rich stream of "...it would be nice if..." ideas which can inspire new research projects. This focus on novelty in the research world contrasts with the commercial world. There, while novelty is good, what really matters is an enjoyable, engaging experience. A sequel can be a hit while a strikingly original game may not.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-5590903631256675536?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/5590903631256675536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=5590903631256675536' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/5590903631256675536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/5590903631256675536'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2008/01/week-9-introduction-to-game-technology.html' title='Week 9: (An introduction to Game Technology)'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_0EthLmrIFas/R4eDCCnSiMI/AAAAAAAAAEo/wJkEjczhbSY/s72-c/0,1425,i%3D128281,00.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-4033008888066992212</id><published>2007-12-04T15:35:00.000-08:00</published><updated>2008-12-09T17:19:29.655-08:00</updated><title type='text'>Week 8 (Story telling in games)</title><content type='html'>Stories have been told in computer games for as long as the games medium has existed. Their quality has in most cases been poor, and the modes of storytelling used have been all over the place; the story often even interfering with the game play experience. This has begun to change in recent years, with new technology rapidly expanding the possibilities of the games medium and computer games reaching the mass-market and high profitability. Game development being a young craft and game storytelling even younger, there are still no acknowledged methods or systems for storytelling in games.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5140284869915573410" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_0EthLmrIFas/R1X12tOh_KI/AAAAAAAAAEg/c_TvzJy3SjE/s400/week+8.jpg" border="0" /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;When I buy the game I usually think about the game play and then the story because the good story is a plus point of the game, I believe the point may be completely moot, because games are interactive, not passive.Which is to say, when you read a book or watch a movie, you are, in a way, a passive recipient of the creator's storytelling. You can turn the page prematurely, or pause the DVD, but generally, you experience the story elements of a novel or movie the same way as any other passive audience member. Games are not a passive medium, as they require player interaction. Consequently, no two players will have identical experiences (or stories to tell afterwards).&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-1b457a990b45ae86" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v20.nonxt5.googlevideo.com/videoplayback?id%3D1b457a990b45ae86%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D61F9C90A61CF048117C44EF65294236050553B1F.4F7FDD2C1A6FA0D6A61C6EA00795286535B6FA33%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D1b457a990b45ae86%26offsetms%3D5000%26itag%3Dw160%26sigh%3DZekfzSvSd9ctQJU5FcYBGOmEtRc&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v20.nonxt5.googlevideo.com/videoplayback?id%3D1b457a990b45ae86%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D61F9C90A61CF048117C44EF65294236050553B1F.4F7FDD2C1A6FA0D6A61C6EA00795286535B6FA33%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D1b457a990b45ae86%26offsetms%3D5000%26itag%3Dw160%26sigh%3DZekfzSvSd9ctQJU5FcYBGOmEtRc&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-4033008888066992212?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=1b457a990b45ae86&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/4033008888066992212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=4033008888066992212' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/4033008888066992212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/4033008888066992212'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/12/week-8-story-telling-n-games.html' title='Week 8 (Story telling in games)'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_0EthLmrIFas/R1X12tOh_KI/AAAAAAAAAEg/c_TvzJy3SjE/s72-c/week+8.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-4820124604259055550</id><published>2007-11-28T01:38:00.000-08:00</published><updated>2007-11-28T01:50:04.738-08:00</updated><title type='text'>Week 7 (Art Director)</title><content type='html'>Behind every advertisement, magazine cover, video, or website is a big-picture person: the art director.If you’d rather call the shots than carry them out, art directing just might be your thing as long as you’re ready to be a fountain of new ideas. Art directors may also oversee a team of junior designers image, developers and production artists. In a smaller organization the art director may fill these roles as well. In a larger organization, art directors may oversee other art directors in a senior/junior art director relationship.&lt;br /&gt;An art director, in the hierarchical structure of a film art department, works directly below the production designer, and above the set designer and set decorator. A large part of their duties include the administrative aspects of the art department. They are responsible for assigning tasks to personnel, keeping track of the art department budget and scheduling, as well as overall quality control.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Are You Ready To...&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Brainstorm ideas&lt;/li&gt;&lt;li&gt;Tune into pop culture Manage a team &lt;/li&gt;&lt;li&gt;Work under tight deadlines &lt;/li&gt;&lt;li&gt;Deal with difficult clients&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;It Helps to Be...&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;A big-picture people person who thrives on the challenge of coming up with a continuous stream of fresh, new ideas. If you’re organized, creative, and bold enough to take risks, this could be the career for you.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Make High School Count&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Sign up for art class. It will help you develop an eye for color and design. Test the waters and build skills in electives like website design, graphic arts, commercial art, and photography. If these are unavailable at your school, check out a local two-year college. &lt;/li&gt;&lt;li&gt;Develop strong writing and speaking skills in English and speech classes. Communicating ideas clearly is a must for art directors. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Did You Know?&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Management skills come in handy in art directing, where bringing your vision to life often means coordinating the hands-on work of graphic designers, photographers, and others. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Outlook&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;Government economists expect jobs for art directors to grow as fast as the average for all careers through 2014. However, art jobs always attract a lot of talented people, so expect heavy competition.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Compensation&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Art directors earned an average yearly income of $78,420 in 2006, according to the U.S. Bureau of Labor Statistics.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-4820124604259055550?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/4820124604259055550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=4820124604259055550' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/4820124604259055550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/4820124604259055550'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/11/week-7-art-director_28.html' title='Week 7 (Art Director)'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-5730951120174692354</id><published>2007-11-20T12:08:00.000-08:00</published><updated>2008-12-09T17:19:29.798-08:00</updated><title type='text'>WEEK 6 (GamePlay)</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_0EthLmrIFas/R0M_cYu0bII/AAAAAAAAAEQ/7c92-tzLe0w/s1600-h/blog+gameplay.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5135017757040209026" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_0EthLmrIFas/R0M_cYu0bII/AAAAAAAAAEQ/7c92-tzLe0w/s400/blog+gameplay.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Gameplay&lt;/strong&gt; includes all player experiences during the interaction with game systems; the term "gameplay" in video game terminology is used to describe the overall experience of playing the game excluding the factors of graphics, sound, and the storyline.&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-9f7482f4fffcb2c2" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v5.nonxt2.googlevideo.com/videoplayback?id%3D9f7482f4fffcb2c2%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6EE22F79215C1DFE6F5AE7FAB8EC4948FDE91FA4.A68D5B60C9B78D9091B28A084198E83030CC36D%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D9f7482f4fffcb2c2%26offsetms%3D5000%26itag%3Dw160%26sigh%3DOJ1CWy18Us8XfTORTZcZ_PjMm20&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v5.nonxt2.googlevideo.com/videoplayback?id%3D9f7482f4fffcb2c2%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6EE22F79215C1DFE6F5AE7FAB8EC4948FDE91FA4.A68D5B60C9B78D9091B28A084198E83030CC36D%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D9f7482f4fffcb2c2%26offsetms%3D5000%26itag%3Dw160%26sigh%3DOJ1CWy18Us8XfTORTZcZ_PjMm20&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;Some gaming reviews give a specific score for gameplay, along with graphics, sound, and longevity. Many consider "gameplay" to be the most important indicator of the quality of a game.&lt;br /&gt;I do enjoying playing various games on different console such as Pro Evolution Soccer 08 play station 2, Gears of war on X-box 360 and Call of the Duty on PC. Gameplay is a term most commonly used to used to rate, or score the quality of the experience had by games while playing a particular game&lt;br /&gt;.&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-70bcff4f1c9a97fe" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v10.nonxt5.googlevideo.com/videoplayback?id%3D70bcff4f1c9a97fe%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DF299434BEAA0BD34C351FCBD30DBD278E71EA9A.7ECA5CD1AF1DB902D847DC22E8C1600403804D06%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D70bcff4f1c9a97fe%26offsetms%3D5000%26itag%3Dw160%26sigh%3DlSqRdjIH6ZYyprXGNKbzRrlIi3E&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v10.nonxt5.googlevideo.com/videoplayback?id%3D70bcff4f1c9a97fe%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DF299434BEAA0BD34C351FCBD30DBD278E71EA9A.7ECA5CD1AF1DB902D847DC22E8C1600403804D06%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D70bcff4f1c9a97fe%26offsetms%3D5000%26itag%3Dw160%26sigh%3DlSqRdjIH6ZYyprXGNKbzRrlIi3E&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Multiplayer PC Games:&lt;/strong&gt; Many of the PC games on the market today offer some type of multiplayer capabilities where you can play at home on your LAN or through the Internet in head-to-head deathmatch or competition. It depends on the game itself but some will even have options that allow you to play co-operative multiplayer against other people or computer AI players. The game itself will usually take you step-by-step through the process of configuring your game for multiplayer and offer a way to search for game servers right from the main menu of the game.&lt;br /&gt;Many gamers prefer multiplayer games for the simple fact that these games will generally offer a single-player games plus the multiplayer capabilities add a whole new gameplay and replay value to the game. For those causal gamers out there who aren't interested in spending money and time on stand-alone multiplayer games, the popularity of Internet game services offers you many choices and a social atmosphere for gaming. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-5730951120174692354?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=70bcff4f1c9a97fe&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=9f7482f4fffcb2c2&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/5730951120174692354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=5730951120174692354' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/5730951120174692354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/5730951120174692354'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/11/week-6-gameplay.html' title='WEEK 6 (GamePlay)'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_0EthLmrIFas/R0M_cYu0bII/AAAAAAAAAEQ/7c92-tzLe0w/s72-c/blog+gameplay.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-5013666744498480893</id><published>2007-11-13T13:19:00.000-08:00</published><updated>2008-12-09T17:19:30.466-08:00</updated><title type='text'>Week 5 Games Journalism</title><content type='html'>&lt;div&gt;&lt;div&gt;Video game journalism is a branch of journalism concerned with the reporting and discussion of video games. It is typically based on a core reveal/preview/review cycle. &lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5132456126415377618" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_0EthLmrIFas/Rzolp3BEFNI/AAAAAAAAADQ/FdIYPN9VgSY/s400/revie.jpg" border="0" /&gt;Most New Games Journalism articles are not reviews of games in the traditional sense. They can instead be understood as being analogous to travel journalism, where the writer responds to subjective experiences presented to them by the game world, as well as interactions with other players online, real-world events surrounding gameplay, and other personal experiences.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;If I were to write a review I will stick with base principal such as:&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Life span:&lt;/strong&gt; Every game has a different lifespan; some may enjoy it more then other. You have to find the average % percentage between people that do and do not prefer the game!&lt;br /&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5132507975260575010" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_0EthLmrIFas/RzpUz3BEFSI/AAAAAAAAAD4/5UTjQUKD3hM/s400/untitled.bmp" border="0" /&gt;&lt;strong&gt;Graphic:&lt;/strong&gt; Graphic is easy to judge but you still have to look out for the mapping (How well it is done and see how much time was spend on it) and judge if time was spend on it was worth it, glitz and also see how smooth the game runs!&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5132495983711884546" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_0EthLmrIFas/RzpJ53BEFQI/AAAAAAAAADo/Bev8isPLK1I/s400/graphic.jpg" border="0" /&gt;&lt;strong&gt;Game Play:&lt;/strong&gt; Every one has a different way of playing games, some people or players may enjoy it more then the others. So there are always different opinions! So you have to gat a percentage of the other as well as yourself for the review to judge the game. &lt;img id="BLOGGER_PHOTO_ID_5132507038957704466" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_0EthLmrIFas/RzpT9XBEFRI/AAAAAAAAADw/ienwAxrjNbY/s400/cont.jpg" border="0" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-5013666744498480893?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/5013666744498480893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=5013666744498480893' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/5013666744498480893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/5013666744498480893'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/11/week-5-games-journalism.html' title='Week 5 Games Journalism'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_0EthLmrIFas/Rzolp3BEFNI/AAAAAAAAADQ/FdIYPN9VgSY/s72-c/revie.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-1803990917701788740</id><published>2007-11-04T07:31:00.000-08:00</published><updated>2008-12-09T17:19:31.462-08:00</updated><title type='text'>Week 4 History of games (2001-2007)</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_0EthLmrIFas/Ry3l5jPNcII/AAAAAAAAACI/nDR2e2uX_38/s1600-h/sonyplaystation2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5129008327519203458" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_0EthLmrIFas/Ry3l5jPNcII/AAAAAAAAACI/nDR2e2uX_38/s200/sonyplaystation2.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;2000&lt;/strong&gt;&lt;br /&gt;The PlayStation 2 had a difficult start. Only a few million users had obtained consoles by the end of 2000 due to manufacturing delays. The PlayStation 2 was such an awesome item after its release that it was near impossible to find one on retailer shelves, but the games on ps2 was awesome such as GTA, PRO Evolution, Metal gear solid, Final Fantasy etc.&lt;/div&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5129008576627306642" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_0EthLmrIFas/Ry3mIDPNcJI/AAAAAAAAACQ/syhFw6Qu0zk/s200/microsoftxbox.jpg" border="0" /&gt;&lt;strong&gt;2001&lt;/strong&gt;&lt;br /&gt;The Microsoft Xbox is a sixth generation era video game console first released on November 15, 2001 in North America, then released on February 22, 2002 in Japan, and later on March 14, 2002 in Europe. The Xbox was Microsoft's first independent venture into the video game console arena. Notable launch titles for the console include Amped, Dead or Alive 3, Halo: Combat Evolved, Oddworld: Munch's Oddysee, and Project Gotham Racing.&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5129009006124036258" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_0EthLmrIFas/Ry3mhDPNcKI/AAAAAAAAACY/lRHn0QVwvgY/s200/sonyplaystationtwo.jpg" border="0" /&gt;&lt;strong&gt;2004&lt;/strong&gt;&lt;br /&gt;In September of 2004, in time for the launch of Grand Theft Auto: San Andreas (the best-selling game during the 2004 Holiday season), Sony revealed a new, smaller PS2. In preparation for the launch of a new, slimmer PlayStation 2 model, Sony had stopped making the older PS2 model. &lt;img id="BLOGGER_PHOTO_ID_5129009169332793522" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_0EthLmrIFas/Ry3mqjPNcLI/AAAAAAAAACg/efUsd1P5U_I/s200/microsoftxbox360.jpg" border="0" /&gt;&lt;strong&gt;2005&lt;/strong&gt;&lt;br /&gt;The Xbox 360 is Microsoft's newest video game console, the successor to their original Xbox. It was released on November 22, 2005 in North America, December 2 in Europe. The Xbox 360 will compete against the upcoming generation of consoles, including the Sony PlayStation 3 and Nintendo Will, and was officially unveiled on MTV on May 12, 2005, a week before the E3 trade show.&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5129015160812171474" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_0EthLmrIFas/Ry3sHTPNcNI/AAAAAAAAACw/O-1q19_pBqw/s200/sonyplaystation3.jpg" border="0" /&gt;&lt;br /&gt;&lt;strong&gt;2006&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;The PlayStation 3 was released in North America on November 17, 2006. During its first week of release in the United States, PlayStation 3s were being sold on eBay for more than $2300 USD "man thats a lot of money"&lt;img id="BLOGGER_PHOTO_ID_5129015521589424370" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_0EthLmrIFas/Ry3scTPNcPI/AAAAAAAAADA/Cc8o2POw7Hs/s200/nintendowii.jpg" border="0" /&gt;&lt;strong&gt;2006&lt;/strong&gt;&lt;br /&gt;The console was known by the codename of "Revolution" until April 27, 2006, when it was renamed Wii, spelled with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers. It is said Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii"&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-1803990917701788740?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/1803990917701788740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=1803990917701788740' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/1803990917701788740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/1803990917701788740'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/11/week-4-history-of-games-2001-2007.html' title='Week 4 History of games (2001-2007)'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_0EthLmrIFas/Ry3l5jPNcII/AAAAAAAAACI/nDR2e2uX_38/s72-c/sonyplaystation2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-8946524831126482579</id><published>2007-11-04T05:03:00.000-08:00</published><updated>2007-11-13T13:19:10.867-08:00</updated><title type='text'>WEEK 4 A Short Survey on the History of Computer Games</title><content type='html'>&lt;strong&gt;1971&lt;/strong&gt; : The first "Coin-op" Arcade is opened to the public in the USA.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1972&lt;/strong&gt; : Nolan Bushnell founds ATARI Corporation. PONG becomes the most successfull game for coin-op arcades. The game had only two screen messages: "Deposit Quarter" and "Avoid missing Ball for High Score"&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1974 &lt;/strong&gt;: PONG for ATARI home computers released.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1975 &lt;/strong&gt;: Commodore presents the Commodore PET, a home computer with a conventional audio cassette recorder as a storage device.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1976&lt;/strong&gt; : Fairchild releases the Channel F, a computer console for cartridges. Available software: PADDLE, HOCKEY, TIC TAC TOE.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1977&lt;/strong&gt; : Another space shoot-up game, SPACE INVADERS, keeps the player alive, if he destroys many hostile spaceships. Space invaders is the first game featuring a "High-Score Display".&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1978&lt;/strong&gt; : ATARI's VCS 2600 becomes a commercial success as a hybrid station consisting of&lt;br /&gt;tv-set, videogame-software and computer.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1979&lt;/strong&gt; : Activision is the first company exclusively dedicated to computer games programming. It was founded by 4 former ATARI employees.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1980 &lt;/strong&gt;: Mattel releases Intellivision, another game developer. Nintendo releases PAC MAN. Pac Man becomes a long lasting success as well as an arcade game as a home computer game.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1981 &lt;/strong&gt;: Nintendo and SEGA start exporting games to the USA.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1982&lt;/strong&gt; : DONKEY KONG by Nintendo Entertainment Systems (NES) released. The computer games business faces its first international crash.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1984&lt;/strong&gt; : Mattel sells its electronic division.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1989&lt;/strong&gt; : Nintendo releases GAME BOY and the programme TETRIS.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1990&lt;/strong&gt; : Nintendo sells SUPER MARIO BROS. games worth 500 Mio. $ worldwide.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1991&lt;/strong&gt; : SEGA makes a splash with SONIC THE HEDGEHOG.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1993&lt;/strong&gt; : DOOM becomes the most popular "First Person Shoot ‘em Up" game.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1994&lt;/strong&gt; : PC CD-ROM games become a serious alternative to consoles. SONY presents the Playstation.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1995&lt;/strong&gt; : SEGA releases the Saturn console.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1996&lt;/strong&gt; : Nintendo 64 issued, QUAKE follows DOOM as another ultra brutal shoot-up game.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1998&lt;/strong&gt; : Epic Megagames releases UNREAL1. The game software includes an editor called UnrealEd, which is a complete 3D-game editing software. Unreal communities flourish all over the world and exchange levels, models and know-how via the INTERNET.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1999&lt;/strong&gt; : 400 artists contribute to the development of FINAL FANTASY VII. For the first time the budget for the development of a single computer game equals the budget of major Hollywood movie productions. Epic Megagames release UnrealTournament, an extended version of Unreal1. SEGA presents its Dreamcast console with costum built interfaces like fishing rods, steering wheels and more.&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-c3b09db85126eb3b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v3.nonxt8.googlevideo.com/videoplayback?id%3Dc3b09db85126eb3b%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1728B16B845E726BE8A551E8BF567F77E23DD94D.7A95EDCD4F920439E0EABBE2B7D838A5C194F7CE%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dc3b09db85126eb3b%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dfxtxg026V3y9ITy3TNzsS2QssIE&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v3.nonxt8.googlevideo.com/videoplayback?id%3Dc3b09db85126eb3b%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1728B16B845E726BE8A551E8BF567F77E23DD94D.7A95EDCD4F920439E0EABBE2B7D838A5C194F7CE%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dc3b09db85126eb3b%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dfxtxg026V3y9ITy3TNzsS2QssIE&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-8946524831126482579?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=c3b09db85126eb3b&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/8946524831126482579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=8946524831126482579' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/8946524831126482579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/8946524831126482579'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/11/short-survey-on-history-of-computer.html' title='WEEK 4 A Short Survey on the History of Computer Games'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-1911046004401820380</id><published>2007-10-24T14:11:00.000-07:00</published><updated>2007-10-24T14:48:32.095-07:00</updated><title type='text'>Week3 History of Video Games (1980s - 1990s)</title><content type='html'>In the 1980’s, sales from interactive entertainment rivaled those of the film industry (although most likely never exceeded them, see The 4 Myths of Computer Gaming). However, it has never been surrounded by the same prestige and general cultural interest. Around 1980 a range of alternative genres began to appear. This happened primarily as a consequence of an increased focus on gaming consoles (like the Playstation 2 and GameCube of our days).&lt;br /&gt;&lt;p&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-904842b71723e185" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v9.nonxt3.googlevideo.com/videoplayback?id%3D904842b71723e185%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D63191FCC17A073FA2BC2EE0919CB067E2F3AFE4B.4AF3901A001BB0EB787F1ED55C7068DF4E88ABD5%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D904842b71723e185%26offsetms%3D5000%26itag%3Dw160%26sigh%3D8h6TGN0s2Xsvh5fiQGFnFY0KUnE&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v9.nonxt3.googlevideo.com/videoplayback?id%3D904842b71723e185%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D63191FCC17A073FA2BC2EE0919CB067E2F3AFE4B.4AF3901A001BB0EB787F1ED55C7068DF4E88ABD5%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D904842b71723e185%26offsetms%3D5000%26itag%3Dw160%26sigh%3D8h6TGN0s2Xsvh5fiQGFnFY0KUnE&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;Later in the 1980’s the strategy games became very popular following in the wake of successes such as Pirates (Microprose, 1987) and SimCity (Maxis, 1987).&lt;/p&gt;&lt;p&gt;The 1990’s were characterised by an explosion of proportions. While the consol market in the last half of the decade was dominated by Nintendo and Sony’s machines, the CD-Rom-format made it possible to develop audiovisual elements without the constrictions of highly limited storage media. The games have become bigger and more ‘photo realistic’. For a while game producers drew huge inspiration from movies but this tendency seems to have faded away by itself (to the relief of many).&lt;br /&gt;&lt;br /&gt;Computer games are now very often played on networks. This can be seen as a return to the social element of the arcades. In Internet cafe players can meet and play against other human opponents - making the gaming experience more unpredictable and exciting.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-1911046004401820380?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=904842b71723e185&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/1911046004401820380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=1911046004401820380' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/1911046004401820380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/1911046004401820380'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/10/week3-history-of-video-games-1980s.html' title='Week3 History of Video Games (1980s - 1990s)'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-4078177698840183095</id><published>2007-10-20T07:58:00.000-07:00</published><updated>2008-12-09T17:19:31.508-08:00</updated><title type='text'>Week 2 A History Of Computer Game 1950s-1970s</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_0EthLmrIFas/Rxpnv1rBgwI/AAAAAAAAABw/NLaaHKdqjM8/s1600-h/arcade+games.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;The First Video Game&lt;br /&gt;&lt;strong&gt;William Higinbotham&lt;/strong&gt; created the first video game in &lt;strong&gt;1958&lt;/strong&gt;. His game, called "Tennis for Two,&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-fe56657f97f3b758" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v23.nonxt7.googlevideo.com/videoplayback?id%3Dfe56657f97f3b758%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D62AE68C9CA3674DD055184E422B2DE2178369CD3.4B8274DDBCC14246A9F5947936F41DA1F3802113%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfe56657f97f3b758%26offsetms%3D5000%26itag%3Dw160%26sigh%3D-Cg_acw6ka1s1ZMwjSQMy681-BA&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v23.nonxt7.googlevideo.com/videoplayback?id%3Dfe56657f97f3b758%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D62AE68C9CA3674DD055184E422B2DE2178369CD3.4B8274DDBCC14246A9F5947936F41DA1F3802113%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfe56657f97f3b758%26offsetms%3D5000%26itag%3Dw160%26sigh%3D-Cg_acw6ka1s1ZMwjSQMy681-BA&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;In &lt;strong&gt;1962&lt;/strong&gt;, &lt;strong&gt;Steve Russell&lt;/strong&gt; invented Space war, was the first game intended for computer use. Russell used a MIT PDP-1 mainframe computer to design his game. In &lt;strong&gt;1967&lt;/strong&gt;, &lt;strong&gt;Ralph Baer&lt;/strong&gt; wrote the first video game played on a television set, a game called Chase. Ralph Baer was then part of Sanders Associates, a military electronics firm. Ralph Baer first conceived of his idea in 1951 while working for Loral, a television company. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-2dbfbb211a5f627e" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v11.nonxt4.googlevideo.com/videoplayback?id%3D2dbfbb211a5f627e%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6FEC4113E1C0E6BA10D37BDB6E6E690189243535.3A2E278FD9C8955A0287F0764D44B032AD96D9A3%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D2dbfbb211a5f627e%26offsetms%3D5000%26itag%3Dw160%26sigh%3DoSbXPGxEID4CgIQSlihMPtrScuk&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v11.nonxt4.googlevideo.com/videoplayback?id%3D2dbfbb211a5f627e%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6FEC4113E1C0E6BA10D37BDB6E6E690189243535.3A2E278FD9C8955A0287F0764D44B032AD96D9A3%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D2dbfbb211a5f627e%26offsetms%3D5000%26itag%3Dw160%26sigh%3DoSbXPGxEID4CgIQSlihMPtrScuk&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;In &lt;strong&gt;1971&lt;/strong&gt;, &lt;strong&gt;Nolan Bushnell&lt;/strong&gt; together with &lt;strong&gt;Ted Dabney&lt;/strong&gt;, created the first arcade game. It was called Computer Space, based on Steve Russell's earlier game of Space war. The arcade game Pong was created by Nolan Bushnell a year later in 1972.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-cadef1d50dbf1ec8" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v11.nonxt6.googlevideo.com/videoplayback?id%3Dcadef1d50dbf1ec8%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5B5FAA16766EE66114CAE3817127ACEBC8BB5F80.1B62D629492E892D111DF744B962077AED12F44B%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dcadef1d50dbf1ec8%26offsetms%3D5000%26itag%3Dw160%26sigh%3DdBH9HHhWLIL8e0o9_ukLgElistE&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v11.nonxt6.googlevideo.com/videoplayback?id%3Dcadef1d50dbf1ec8%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331329688%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5B5FAA16766EE66114CAE3817127ACEBC8BB5F80.1B62D629492E892D111DF744B962077AED12F44B%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dcadef1d50dbf1ec8%26offsetms%3D5000%26itag%3Dw160%26sigh%3DdBH9HHhWLIL8e0o9_ukLgElistE&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;In &lt;strong&gt;1972&lt;/strong&gt;, the first commercial video game console that could be played in the home, the Odyssey was released by Magnavox and designed by Ralph Baer. The game machine was originally designed while Ralph Baer was still at Sanders Associates in 1966. In &lt;strong&gt;1976&lt;/strong&gt;, Fairchild released the first programmable home game console called the Fairchild Video Entertainment System, and later renamed Channel F.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;I have started playing with arcade games such as Super Mario, Teenage Mutant Ninja Turtles (TMNT), Contra, Tank etc “man Good old days”. I never played Nintendo 64 and Play Station 1! “I know it’s hard to believe but it’s TRUE”. Then I bought PlayStation 2, the games I really enjoy playing is Grand Theft Auto, Tekken, Cricket, Metal Gear solid etc and know the most resent console I have is X-box 360 and the game I am playing now is Gears of war and Halo3 and I can’t wait for PRO EVOLUTION SOCCER 2008 it’s going to be a sick.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-4078177698840183095?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=2dbfbb211a5f627e&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=cadef1d50dbf1ec8&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=fe56657f97f3b758&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/4078177698840183095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=4078177698840183095' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/4078177698840183095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/4078177698840183095'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/10/week-2-history-of-computer-game-1950s.html' title='Week 2 A History Of Computer Game 1950s-1970s'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-115192775280838289</id><published>2007-10-18T06:24:00.000-07:00</published><updated>2008-12-09T17:19:31.742-08:00</updated><title type='text'>Drawing</title><content type='html'>&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_0EthLmrIFas/Rx6E7lrBgxI/AAAAAAAAAB4/hvDJ6_PBqW4/s1600-h/Bridge.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_0EthLmrIFas/Rx6FKlrBgyI/AAAAAAAAACA/P1QIl_4UwIQ/s1600-h/Bridge.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5124679842951955234" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_0EthLmrIFas/Rx6FKlrBgyI/AAAAAAAAACA/P1QIl_4UwIQ/s200/Bridge.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Chris want us to start with drawing a canal and think about the horizon line (An imaginary horizontal line, sometimes referred to as eye level, which divides your line of vision when you look straight ahead) and vanishing point (The point on the horizon line where the angular perspective lines of an object visually continue past its edges and eventually converge), it was not eas&lt;a href="http://3.bp.blogspot.com/_0EthLmrIFas/RxdgMFrBgpI/AAAAAAAAAA4/pup_IGWgI6E/s1600-h/DSC00031.JPG"&gt;&lt;/a&gt;y to start with but you get use to it.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-115192775280838289?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/115192775280838289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=115192775280838289' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/115192775280838289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/115192775280838289'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/10/week-1-chris.html' title='Drawing'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_0EthLmrIFas/Rx6FKlrBgyI/AAAAAAAAACA/P1QIl_4UwIQ/s72-c/Bridge.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-3790955702546761626</id><published>2007-10-11T08:31:00.000-07:00</published><updated>2008-12-09T17:19:31.956-08:00</updated><title type='text'>Transformers</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_0EthLmrIFas/Rw5FMVrBgnI/AAAAAAAAAAs/QvoGviVY5Uc/s1600-h/ZOOMPIC_Trans_BB_HasbroB_XL.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5120105904645177970" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_0EthLmrIFas/Rw5FMVrBgnI/AAAAAAAAAAs/QvoGviVY5Uc/s320/ZOOMPIC_Trans_BB_HasbroB_XL.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Shit did you know The AUTOBOT BUMBLEBEE, is build from &lt;span style="color:#cc9933;"&gt;7,608 geomertric pieces &lt;span style="color:#000000;"&gt;and&lt;/span&gt; over a million and a half polygons and 8000 texture maps?&lt;/span&gt; man that's a lot of polygons and texture maps. Man imagine making some thing like that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-3790955702546761626?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/3790955702546761626/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=3790955702546761626' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/3790955702546761626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/3790955702546761626'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/10/transformers.html' title='Transformers'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_0EthLmrIFas/Rw5FMVrBgnI/AAAAAAAAAAs/QvoGviVY5Uc/s72-c/ZOOMPIC_Trans_BB_HasbroB_XL.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-6258768331257355896</id><published>2007-10-10T05:12:00.000-07:00</published><updated>2008-12-09T17:19:32.045-08:00</updated><title type='text'>You Know You Are a Geek When...</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_0EthLmrIFas/RwzDDVrBglI/AAAAAAAAAAc/Zswn-mZBFHw/s1600-h/MiGeek-MiOtaku.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5119681338538033746" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_0EthLmrIFas/RwzDDVrBglI/AAAAAAAAAAc/Zswn-mZBFHw/s320/MiGeek-MiOtaku.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_0EthLmrIFas/RwzCulrBgkI/AAAAAAAAAAU/_0_1_Kda2VM/s1600-h/MiGeek-MiOtaku.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="color:#660000;"&gt;You Know You Are a Geek When...&lt;/span&gt; &lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a name="214200436813632858"&gt;&lt;/a&gt;&lt;strong&gt;A three year-old asks you to sing a song, and this is what you dredge up:&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;This machine, it played oneIt pushed start and program runIt's an IBM 360/85This computer came alive.&lt;br /&gt;&lt;br /&gt;This machine, it played two,Overloaded voltage to the CPU,It's an IBM 360/85This computer came alive.&lt;br /&gt;&lt;br /&gt;This machine, it played threeDesigned its memory to one ICIt's an IBM 360/85This computer came alive.&lt;br /&gt;&lt;br /&gt;This machine, it played fourChanged its logic from And to OrIt's an IBM 360/85This computer came alive.&lt;br /&gt;&lt;br /&gt;This machine, it played fiveDumped its memory to tape driveIt's an IBM 360/85This computer came alive.&lt;br /&gt;&lt;br /&gt;This machine, it played sixTold the CE what to fixIt's an IBM 360/85This computer came alive.&lt;br /&gt;This machine, it played sevenPrinted out the road to heavenIt's an IBM 360/85This computer&lt;br /&gt;came alive.&lt;br /&gt;&lt;br /&gt;This machine, it played eightShipped itself to Rome air freightIt's an IBM 360/85This computer came alive.&lt;br /&gt;&lt;br /&gt;This machine, it played nineTold the Pope it was divineIt's an IBM 360/85This computer came alive.&lt;br /&gt;&lt;br /&gt;This machine, it played tenTo sing once more press Start againIt's an IBM 360/85This computer came alive.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-6258768331257355896?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/6258768331257355896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=6258768331257355896' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/6258768331257355896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/6258768331257355896'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/10/you-know-you-are-geek-when.html' title='You Know You Are a Geek When...'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_0EthLmrIFas/RwzDDVrBglI/AAAAAAAAAAc/Zswn-mZBFHw/s72-c/MiGeek-MiOtaku.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9194471959466487895.post-1359107868928341085</id><published>2007-10-10T04:44:00.000-07:00</published><updated>2008-12-09T17:19:32.137-08:00</updated><title type='text'>First Project</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_0EthLmrIFas/Rwy7YFrBgjI/AAAAAAAAAAM/gZ40-E3F8Ag/s1600-h/water_cooler_model.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5119672898927297074" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_0EthLmrIFas/Rwy7YFrBgjI/AAAAAAAAAAM/gZ40-E3F8Ag/s320/water_cooler_model.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;First Project&lt;/div&gt;&lt;div&gt;The first project we have to do is to make water cooler it’s a good project to start with, I have finished making my 3D model and i am look forward to map the water cooler &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9194471959466487895-1359107868928341085?l=has-gamedesign.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://has-gamedesign.blogspot.com/feeds/1359107868928341085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9194471959466487895&amp;postID=1359107868928341085' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/1359107868928341085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9194471959466487895/posts/default/1359107868928341085'/><link rel='alternate' type='text/html' href='http://has-gamedesign.blogspot.com/2007/10/week-1.html' title='First Project'/><author><name>HAS</name><uri>http://www.blogger.com/profile/12693659940872464006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_0EthLmrIFas/Rwy7YFrBgjI/AAAAAAAAAAM/gZ40-E3F8Ag/s72-c/water_cooler_model.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
