An art director, in the hierarchical structure of a film art department, works directly below the production designer, and above the set designer and set decorator. A large part of their duties include the administrative aspects of the art department. They are responsible for assigning tasks to personnel, keeping track of the art department budget and scheduling, as well as overall quality control.
Are You Ready To...
- Brainstorm ideas
- Tune into pop culture Manage a team
- Work under tight deadlines
- Deal with difficult clients
It Helps to Be...
A big-picture people person who thrives on the challenge of coming up with a continuous stream of fresh, new ideas. If you’re organized, creative, and bold enough to take risks, this could be the career for you.
Make High School Count
- Sign up for art class. It will help you develop an eye for color and design. Test the waters and build skills in electives like website design, graphic arts, commercial art, and photography. If these are unavailable at your school, check out a local two-year college.
- Develop strong writing and speaking skills in English and speech classes. Communicating ideas clearly is a must for art directors.
Did You Know?
- Management skills come in handy in art directing, where bringing your vision to life often means coordinating the hands-on work of graphic designers, photographers, and others.
Outlook
Government economists expect jobs for art directors to grow as fast as the average for all careers through 2014. However, art jobs always attract a lot of talented people, so expect heavy competition.
Compensation
Art directors earned an average yearly income of $78,420 in 2006, according to the U.S. Bureau of Labor Statistics.

Most New Games Journalism articles are not reviews of games in the traditional sense. They can instead be understood as being analogous to travel journalism, where the writer responds to subjective experiences presented to them by the game world, as well as interactions with other players online, real-world events surrounding gameplay, and other personal experiences.
Graphic: Graphic is easy to judge but you still have to look out for the mapping (How well it is done and see how much time was spend on it) and judge if time was spend on it was worth it, glitz and also see how smooth the game runs!
Game Play: Every one has a different way of playing games, some people or players may enjoy it more then the others. So there are always different opinions! So you have to gat a percentage of the other as well as yourself for the review to judge the game. 

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