Friday, 11 January 2008

Week 11 ( The elements of Game Design - Gameplay)

What are the game design elements that make up a really good game? Of course, there is no definitive answer to such a question. Nonetheless, as a game designer you will be expected to intuitively know exactly what the answer is. Understanding game design, as with any art form, is very much an internalized understanding, a "gut" reaction, a "feeling" you might have. It may be that you will not be able to form that answer into words, but you will need to understand what aspects of a game are strong and which are weak, and how the latter can be replaced with more of the former. Experience plays a big part in understanding what makes a game fun, experience both as a game designer and as a game player.Gameplay includes all player experiences during the interaction with game systems; the term "gameplay" in video game terminology is used to describe the overall experience of playing the game excluding the factors of graphics, sound, and the storyline

1 comment:

Mauro Mello said...

I'm sorry, but you point makes no sense at all. What's the point of studying a subject if, at the end of the day, you ascribe everything to "gut feeling"? Frankly...